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Some types of assets are not loaded when using "AssetDatabase.LoadAllAss...
How to reproduce:1. Open the user’s attached “Bug LoadAllAssetsAtPath PDF.zip” project2. Open Menu > Test > Test3. Observe the... Read more
Poke interactor blocks other interactors when a UI button gets disabled ...
My xr rig uses poke, direct, ray and teleport interactors in that priority order. When I'm poking a UI button and the UI gets disabl... Read more
XRPokeInteractor.m_CurrentPokeTarget not respecting GetValidTargets and ...
Testing environment- Unity - 2022.3.9f1- XRI - 3.0.0-pre.1 When I use a custom {{TargetFilter}} or extend {{XRPokeInteractor}} and o... Read more
UXML document's "Canvas Size" gets resized to 640 x 480 resolution when ...
Reproduction steps:1. Create a new project2. In the Project window, create a new UXML document by pressing the right-click > Crea... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce:1. Open the attached “SkinnedMeshTest” project2. Assure that in Player → Other Settings → Graphics APIs Vulkan Gr... Read more
Undo UI GameObject creation crashes Editor
Steps to reproduce: Create a new "GameObject -> UI -> DropDown TextMeshPro" GameObject Undo (x) Current Result: Editor crashes... Read more
Race condition in DefferedResolutionOfBindings
There is a potential race condition in DefferedResolutionOfBindings [https://github.com/Unity-Technologies/InputSystem/blob/ab1b38a7... Read more
Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project 1) Create a custom post processing volume script 2) Assign it in the HDRP ... Read more
[MacOS] Editor crashes on "ShowDelayedContextMenu(bool)" when using Test...
Reproduction steps:1. Open the attached project “UTFProject”2. Open the (menu: Window > General > Test Runner) Window3. Click ... Read more
Burst Complier throws the error "Internal compiler error for Burst ILPos...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure to switch to target Platform to Android3. Observe the Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS