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[Android] Background Color is still displayed before Splash Screen in th...
How to reproduce:1. Open the "IN_65519" project2. Open the "SampleScene"3. In the Build Settings "Run Device" dropdown, select the d... Read more
"NullReferenceException" is thrown in the Console when creating a Button...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
[Android][GLES] Adreno phones does not render transparent object if Opaq...
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1704888915286969] Steps:1. Open attached project (GLES3Transparent.zip)2.... Read more
SRP Batch call gets split when two GameObjects are using the same shader...
Reproduction steps:1. Open the attached “BatchBreak” project2. Open the “Assets/SampleScene” Scene3. Open the Window > Analysis &... Read more
The Editor is all white when a project with a lot of textures is opened ...
How to reproduce: Open the “WhiteScreen.zip“ project Open the “SampleScene” Launch the attached script from the top toolbar (Tools &... Read more
CrashReporter is unable to find the Crash data file on macOS Standalone
Reproduction steps:1. Open the attached project “ReproProject”2. Activate Cloud Diagnostics via the menu: {{Project Settings > Se... Read more
”Culling Mask” is being ignored when using Camera’s Depth
How to reproduce:1. Open the user’s attached “Camera issue.zip” project2. In the Hierarchy window, select “Sub Camera” GameObject3. ... Read more
Sprite Atlas Preview does not pack some of the textures that have a reso...
Reproduction steps:1. Open the attached “Test VP8.zip“ project2. Select 4096 as Max Texture Size in “UI Atlas” Sprite Atlas3. Press ... Read more
First field is shown as selected in the “MaskField” when selecting any o...
How to reproduce:1. Open the attached “fieldnames.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. In the Hierarch... Read more
”False” is returned when using "AssetDatabase.IsSubAsset" for hidden Sub...
How to reproduce:1. Open the user’s attached “Bug IsSubAsset hidden.zip” project2. Open Menu > Test > Check subassets3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS