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14
votes
Won't Fix

Loading Asset Bundle, which has renamed script, loses references to that...

Asset Bundles

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May 19, 2015

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Version/s: 5.0.0p2

How to reproduce: 1. Download AssetBundles demo project http://files.unity3d.com/vincent/assetbundle-demo/users_assetbundle-demo.zip... Read more

15
votes
Won't Fix

Input is not registered on emulator

UI

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Jan 23, 2015

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Version/s: 4.6.1f1

To reproduce: 1. Create a UI button or toggle button 2. Build for WP8.1 (through store apps with phone 8.1 sdk) 3. Deploy to an emul... Read more

14
votes
Postponed

Animation window lags when rotating gameobjects in animation mode

Animation Window

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Jun 18, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Open Animation Window 4. Select any gameobject under the Pri... Read more

12
votes
Won't Fix

Text is not aligned correctly when using custom font

UI

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Mar 17, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open attached project 2. Open scene "FontText" 3. Notice that text is no aligned correctly when using custom ... Read more

21
votes
By Design

The new WWW.bytesDownloaded feature completely freezes Unity

Networking

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Oct 31, 2013

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Version/s: 4.3.0f1

Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more

12
votes
Fixed

[Input System] DualShock4 Controller returns random Input values when co...

Package: Input System

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Sep 30, 2020

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Version/s: 1.1.0-preview.2

How to reproduce: 1. Open the user attached project 2. Connect a DualShock 4 controller via a Bluetooth 3. Launch Steam 4. Click Win... Read more

15
votes
Fixed

[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...

DirectX12

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Jun 15, 2017

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Version/s: 2017.1.0b10

1. Open QA stripped project 2. Open scene 3. Switch to android or iOS platform -- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.... Read more

15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

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Feb 26, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more

12
votes
Fixed

Memory leak if only one display device is connected when game is using m...

uGUI

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Aug 23, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more

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