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[TextMeshPro]Input Field becomes uneditable when holding down the LMB, i...
How to reproduce:1. Open the attached “JapanLetters.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
[Android] Player crash on "UnityEngine.AndroidJNI:NewGlobalRef (intptr)"...
Reproduction steps:1. Open the attached project “JNIProject”2. Build And Run on Android3. Observe the app’s behaviour Expected resul... Read more
[iOS] Crash when opening App using a deep link while Facebook SDK is ins...
How to reproduce:1. Open the attached Project "DeepLinkTest"2. In the Project Settings go to Player -> iOS -> Other Settings3.... Read more
UnityEngine.InputForUI script memory leak when using InputSystem
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Open the Memory Profiler w... Read more
Platform title is displayed twice in the "Build Profiles" section
How to reproduce: Create a new project Go to "File" ->"Build Profiles" and select any platform If it was not added, you should do... Read more
Player crashes when loading prefab from AssetBundle
Reproduction steps:1. Open the attached project “MonoScriptCrash“2. Click ‘Tools/Build Win64' in Top Menu bar3. Copy the contents of... Read more
Wrong GameObject is reported in “OnParticleCollision” when using the Par...
How to reproduce:1. Open the attached “collisions.zip” project2. Open “Particle collision test” Scene3. Open Project Settings > T... Read more
Terrain surface has holes when its height is increased significantly
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Observe the Game view Expe... Read more
[XRSDK] XR settings are shared between platforms
Steps to reproduce:1. Create a new project2. Install either OpenXR or OculusXR plugin through the XR Management plugin in Player Set... Read more
Player input and application menu bar buttons become unresponsive when t...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Wait for the m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS