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TextField's TextElement position is not updated correctly when changing ...
How to reproduce:1. Open the attached project "forte.zip"2. Open Window>UI Toolkit>Debugger3. Click Select Panel>Panel Sett... Read more
Scene Template Type dropdown menu has no horizontal scrollbar even thoug...
How to reproduce:1. Open any Project2. Navigate to Project Settings > Scene Template3. Scroll down and press "Add Type..."4. Usin... Read more
Build Profiles - Asset Import Overrides: The title misses some letters w...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Click "Asset Import Overrides" and observe it Actual resul... Read more
[Android] Warning message “Unable to find player assembly: Library/Playe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch platform to... Read more
[Animator] Parameters on a Blend node get truncated mid-character
Steps to reproduce: Create a new Animator Controller (Assets>Create>Animator Controller) Open it and create a new parameter of... Read more
Alpha channel is not shown as a checkboard when using UIToolkit Gradient
How to reproduce:1. Open the user’s attached “UIToolkit_2022.3_Test.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. I... Read more
[TextMeshPro][Android] Textbox caret is missing when built on Android
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleSceneTMPro.unity” Scene3. Build and Run... Read more
"Build Profiles" toolbar components are too close to the right modal edge
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Observe the toolbar: Player Settings, Learn about Unity De... Read more
The "Scene List" item in the "Build Profiles" window isn't highlighted w...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select the first item - "Scene List" in the "Platforms" se... Read more
[iOS] App is rendered in Mono mode instead of Stereo mode when using the...
How to reproduce:1. Build and Run the user’s attached “1741558_StereoRendering_U220317.zip” project on iOS device2. Observe the resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS