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[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
Initialize Synchronously locks the player
Steps to reproduce: 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not start. 4. Go in... Read more
[Addressables] Group References get unhooked and Schema Assets get delet...
How to reproduce:1. Open the attached project ("case_1199672-victory_game.zip")2. Open the Addressables Groups tab3. Notice the "Pac... Read more
[Addressables] AssetReferenceUILabelRestriction("LabelName") Attribute i...
How to reproduce:1. Open the attached project ("case_1197058-AssetReferenceUIBug.zip")2. Open the repro scene ("SampleScene")3. Sele... Read more
[Addressables] Image of the asset type is collapsed and not visible when...
How to reproduce:1. Open the attached project ("case_1206899-AssetReferenceUIBug.zip")2. Open the repro scene ("SampleScene")3. Sele... Read more
Black screen in Player when a specific project is built on the WebGL pla...
Reproduction steps:1. Open the "repro_IN-68440" project2. Open the "/Assets/Scenes/Main.unity" Scene3. Open the "Build Settings" win... Read more
Addressables create memory leak when using UnloadSceneAsync
Reproduction steps:1. Open the user's attached project2. Open Window -> Asset Management -> Addressables -> Groups3. Build ... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce:1. Open the attached project “IN-25939.zip“2. Open the “SampleScene“ Scene3. Open Addressables Group window by sele... Read more
[Addressables] ArgumentOutOfRangeException error is thrown when loading ...
How to reproduce:1. Open the attached project ("case_1214409-AASCatalogtest.zip")2. Open the repro scene ("SampleScene")3. Build Pla... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce:1. Open the attached project "Case_1208938"2. Navigate to Windows-> Asset Management and open the Addressable ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS