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[Scenario Week] If users click the + button to add a new USS stylesheet ...
Install Unity 2023.3.0b3 for scenario week Install UI Toolkit and use UI Builder to try and make a custom slider Click the + button ... Read more
[Scenario Week] Duplication errors occur when multiple style sheets are ...
Install Unity 2023.3.0b3 for scenario week Install UI Toolkit and use UI Builder to try and make a custom slider Load multiple style... Read more
[Scenario Week] In UI Builder sometimes all of a given object's children...
Install Unity 2023.3.0b3 for scenario week Install UI Toolkit and use UI Builder to try and make a custom slider Note functionality:... Read more
Debug messages are not synced back to the Editor when running the Editor...
How to reproduce:1. Open the attached “BatchmodeLogMessageTest.zip” project in batch mode with the following command line arguments ... Read more
[Documentation update] Remote Bundle is not empty when Addressables Host...
Reproduction steps:1. Open the attached “Example” project2. Open the “Assets/Scenes/Boot.unity” Scene3. Open Addresables Hosting Win... Read more
GameObject Prefab in the Hierarchy window has a bigger font size when it...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the disab... Read more
Rect Transform values get reset when creating a Canvas Prefab through th...
Reproduction steps:1. Open the attached "BrokenCanvasPrefabVariants" project2. In the Project window, right click on the "Canvas" Pr... Read more
No Default Render Pipeline asset assigned when creating a new 3D (URP) p...
Reproduction steps:1. Open Unity Hub2. Create and open a new project with the 3D (URP) template3. Go to Edit -> Project Settings ... Read more
A "Destroy may not be called from edit mode! Use DestroyImmediate instea...
Reproduction steps:1. Open the attached "benchmark-tdd-asteroids" project2. Open "Assets/Scenes/02_Options" scene3. In the Hierarchy... Read more
[TextMeshPro] Sprite index cannot be found when using the GetSpriteIndex...
Reproduction steps:1. Open the attached "BUG_Textmeshpro_GetSpriteIndexFromName" project2. Open the "Assets/Repro" scene3. Enter the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS