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Global tool handle rotation is not respected when using the Transform tool
How to reproduce:1. Create an empty project2. Add a cube to the active Scene (GameObject > 3D Object > Cube)3. Select the cube... Read more
The list of Bindings from another Action is expanded with its last eleme...
How to reproduce:1. Open the attached "inputsystem_highlight_issue" project2. Open the “Testactions” Input Action Asset from the Ass... Read more
Project settings, Graphics - Text responsive
Text non responsive to window size ❌ text is cut 🟢 make it responsive to the window resizing: (1st highlight) text wrap upon window ... Read more
[Android] Frame rate drops to 40-50 FPS on some Android devices with spi...
How to reproduce:1. Open the "IN_67380" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
[VFX] Domain reload clears out template window contents
Reprodeuced on: 2023.3.0b9 Steps to reproduce: 1) Start new project, import VFX graph 2) Right click -> create new VFX graph to o... Read more
"StackOverflowException" error is thrown and ListView becomes unresponsi...
How to reproduce:1. Open the “ListViewBug” project2. Open the “SampleScene”3. Enter Play Mode4. Select and drag the scroll bar to th... Read more
GameObjects get displaced when Material with procedural movement is appl...
How to reproduce:1. Open the attached “ObjectDisplacement.zip” project2. Open the "SampleScene"3. Apply "Wind" Material to the "Plan... Read more
Poor Editor performance when there are a large number of NavMeshModifier...
How to reproduce:1. Open the "NavMeshModifierPerf.zip" project2. Open the "NavMeshModifierPerf" scene3. Enter Play mode with "Simple... Read more
Terrain Detail objects are not rendered in the build when the Terrain is...
Reproduction steps:1. Open the attached “Terrain.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the Game View... Read more
"Loading Initial Domain With User Assemblies" is repeated twice when loa...
How to reproduce:1. Create and open a new Unity project2. Observe the Editor Launch Screen loading messages Expected results: "Loadi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS