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Memory leak when Application.runInBackground is set to false and the Edi...
Reproduction steps:1. Open the attached "Repro" project2. Open “Assets/Scenes/SampleScene” scene3. Open Task Manager4. Enter the Pla... Read more
[Linux][Version Control] Crash on gtk_css_provider_get_named when checki...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the Unity Version Control window (Window > Unity Version Cont... Read more
[URP] Incorrect unity_WorldToCamera and unity_CameraToWorld matrices are...
How to reproduce:1. Open the attached “WorldToCameraMatrixRepro.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ob... Read more
Assets referenced from Static Fields are unloaded when the Scene gets re...
Reproduction steps:1. Open the attached “static_reset.zip” project2. Observe the Console Expected result: No errors are logged since... Read more
The Console window shows memory leak warnings when previews or icons of ...
How to reproduce:1. Open the attached “preview_memoryleak_issue” project2. Ensure the Inspector window is open, or that the icon siz... Read more
OnDrawGizmos functions are ignored when loading an additive Scene
How to reproduce:1. Open the attached “additive_scene_gizmo_issue” project2. Open the “SampleScene”3. Click and drag the “Example” S... Read more
UI Toolkit Samples has inconsistent naming for Samples in the Hierarchy
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > Samples 3. Observe the Sample naming inconsistenc... Read more
[WinArm][DX12] Game View gets redrawn to black every few frames
Steps to reproduce: Open the Game View window Move the mouse around to have it redrawn Observe the occasional black flicker Reproduc... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce:1. Open the “2022.3.18f1_DrawProceduralIndirect“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the C... Read more
[Docs] Formatting in "Using Code Coverage in batchmode" docs page is inc...
Steps to reproduce: Open [https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2/manual/CoverageBatchmode.html] Actu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS