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UXML Assets cannot be opened with button from the UI Builder Library sec...
Steps to reproduce: 1. Open any Project 2. Navigate to Window > UI Toolkit > UI Builder 3. Add two Elements from the Library S... Read more
[Vulkan] UI elements are not rendered in the Player on Android devices w...
How to reproduce:1. Open the "IN_68154" project2. Open the “SampleScene”3. In the Project Settings make sure the Vulkan Graphics API... Read more
[Mobile] Touch is focused on the ListView TextField element and the keyb...
How to reproduce:1. Open the "IN_67966" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Glyphs of characters are displayed incorrectly when using Unicode IVS
How to reproduce:1. Open the user’s attached “TestTextMeshPro.zip” project2. Observe the text in the Game window Expected result: No... Read more
[Quest][Reflection Probes] Reflections change shape and performance is i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure Oculus X... Read more
Particle System indexing is non-sequential when using Ribbon mode with o...
How to reproduce:1. Open the “IN-67477_repro“ project2. Open the “SampleScene“3. Select the “ParticleSystemTest“ GameObject4. In the... Read more
AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...
How to reproduce:1. Open the attached project "Property Drawer.zip"2. Select Assets/TestSO.asset3. Set "My Asset Ref" to None4. Assi... Read more
Meta data warnings are thrown when creating mobile and URP templates
Steps to reproduce: Create and open a template project: 3D Mobile, 2D Mobile or 2D (URP) Expected results: No warnings or errors are... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce:1. Open the “IN_65554” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more
”EditorUtility.OpenFilePanelWithFilters” function does not work when usi...
How to reproduce:1. Download a file with tar.gz type2. Open the attached “filter.zip” project3. Go to Menu > OpenTarball > Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS