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Three “error CS1061" compilation errors are thrown from the Addressables...
Reproduction steps:1. Create a project for the Android platform and open it2. Manually add the "Addressables for Android" package by... Read more
[WebGL] Splash Screen Unity Logo results in 2 Mb or more of build size w...
How to reproduce:1. Open the “AssetSizeIssue“ project2. Open the “SampleScene”3. Build the Player4. Open the Editor Logs (Console wi... Read more
The Scene is not set to dirty when calling EditorUtility.SetDirty from w...
How to reproduce:1. Open the attached project "IN-68131.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Assets/Scenes/SampleScene... Read more
Silent crash when loading RenderDoc with DX12
Reproduction steps:1. Create a new Unity project2. Set graphics API to DX123. Click on the “Load RenderDoc“ button in the Scene view... Read more
Errors are thrown and the Scene view is not rendered when Rendering Path...
Reproduction steps:1. Open the attached “BugRepro” project2. Select “Assets/Resources/ScriptableObjects/Settings/PC_Renderer.asset” ... Read more
Search window has inconsistent naming for sort options
Steps to reproduce: Create a project Go to "Window" -> "Search" -> "New Window" Enter the "bbb" into the search window Verify ... Read more
Audio Random Container window throws a NullReferenceException if docked ...
Steps to reproduce: Create and open an empty project. Create a C# script (Assets > Create > C# Script). Open the C# script in ... Read more
Initialize Synchronously locks the player
Steps to reproduce: 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not start. 4. Go in... Read more
[Android] Unnecessary "android.permission.INTERNET" permission is being ...
How to reproduce:1. Create an empty project on an Android Platform2. Open the Package Manager3. Install the Localization package4. I... Read more
Player crash on il2cpp_rgctx_method when iterating over an unsafely cast...
Reproduction steps:1. Open the attached “repro-project“2. Make sure the Scripting Backend is set to IL2CPP in the Player Project Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS