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[tvOS] Social.ReportScore callback is never executed after reporting sev...
1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more
SyncEvent not firing on clients
SyncEvent not firing on clients when invoked on server. Read more
[VR] Consistent crash when exiting Play mode
The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more
[MacMetal] Metal API Mac player renders entire scene hot pink
In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more
[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)
How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce:1. Open attached project2. Play testscene3. Observe that the number of draw calls increases from 1 to 3 when the sprite... Read more
[AnimationWindow] UI rotation can't be recorded
How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed