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"Assertion failed on expression" error is thrown when using a specific P...
How to reproduce:1. Open the “assertion_failed“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
[iOS] Autorotation animation is visible while rotating device when Use A...
Steps to reproduce: 1. Open the attached "Animation.zip" project 2. Go to File > Build Settings and switch to the iOS Platform 3.... Read more
Unexpected overwriting of local variable values when copying multiple st...
How to reproduce:1. Open the user’s attached “CompilerBug.zip” project2. Press Menu > Tools > Test Bug3. Observe the Console w... Read more
[MacOS] Editor crashes when baking scene lighting using GPU lightmapper
Steps to reproduce: Create a new 3D project Add a Plane object to the Scene and mark it as Static Open the Lighting settings window ... Read more
[Android] The values returned by "Input.compass.timestamp" on Android do...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. In the Android Logcat, observe the times... Read more
Shader is not rendered when platform is set to iOS
How to reproduce:1. Download and open the attached project2. Switch the build platform to iOS3. Observe the Game view Expected outco... Read more
Crash on PhysicsManager2D::Simulate when a Prefab is spawned in Play Mode
Reproduction steps:1. Open the “repro-project“2. Open the “SampleScene“3. Enter the Play Mode4. Wait until the “EnemyBody“ shoots a ... Read more
[tvOS] CFBundleShortVersionString is not updated when changing Version i...
How to reproduce:1. Open the attached Project "testt"2. Open Edit -> Project Settings... -> Player3. Edit the "Version" field ... Read more
[iOS] Status Bar is not visible when using UnityFramework (UAAL) with St...
Steps to reproduce: 1. Open "Unity Project" from Uaal-example 2. Go to File > Build Settings and switch to iOS Platform 3. Go to ... Read more
“VideoPlayer.DecodeNextFrame” continues decoding in Profiler when the Vi...
How to reproduce:1. Open the user’s attached “Splash Screen Test.zip” project2. Enable the “Developer Build” setting and build the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS