Search Issue Tracker
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps:1. Open the attached project ("UnityBugMemoryLeak")2. Open scene "Assets -> Scenes -> Levels -> Debug -&... Read more
[HDRP] Canvas resizes when navigating the hierarchy
Reproduction steps:1. Open the attached “CanvasScaling.zip” project2. Open “SampleScene”3. Click on several GameObjects in the Hiera... Read more
Crash on memset_repstos when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → enab... Read more
Crash on PhysicsCommands::Physx::CollectorOverlapCallback<64>::processTo...
Reproduction steps:1. Open the attached “repro-project“2. Enable the Debug Allocator (Edit → Preferences → Diagnostics → Core → enab... Read more
255 is returned when setting an enum variable to 1 and casting it to a n...
How to reproduce:1. Open the attached “BurstBug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode Ex... Read more
AudioSource Stereo Pan property doesn't fully mute the right or left cha...
How to reproduce:1. Open the attached “RewindVideoTest.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play ... Read more
[OculusXR] Quest application crashes on launch when using MultiView and ...
Steps to reproduce:1. Open the attached project "Crash Quest - Copy"2. Switch to Android3. Open "Assets/Scenes/SampleScene.unity" an... Read more
[VFX] [Blackboard] Dropping property onto empty/collapsed category break...
Version tested: 2023.3.0b9 Reproduces on both MacOS and Windows Steps to repro: 1) Start new project, import VFX graph, create new g... Read more
Crash on CharacterController::Create when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/AstarPathfindingProject/ExampleScenes/Scenes/InfiniteWorl... Read more
The "Edit Angular Limits" changes place when enabling "is Kinematic"
How to reproduce:1. Open the “ConfigurableJoint“ project2. Open the “SampleScene“3. Select “b“ GameObject4. In the Inspector tab, na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS