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By Design
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.12f1
2023.3.0b9
Issue ID
UUM-65058
Regression
No
The "Edit Angular Limits" changes place when enabling "is Kinematic"
How to reproduce:
1. Open the “ConfigurableJoint“ project
2. Open the “SampleScene“
3. Select “b“ GameObject
4. In the Inspector tab, navigate to the Configurable Joint component
5. Select Edit Angular Limits
6. Enable “is Kinematic“ on the Rigidbody component
7. Observe the “Editing Angular Limits“
Expected result: “Editing Angular Limits“ is seen on GameObject “b“
Actual result: “Editing Angular Limits“ is seen on GameObject “a“
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
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Resolution Note:
After reviewing the comments, closing this as "As Designed"