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An error message is displayed when any type of file is saved outside the...
How to reproduce: Open the project "IN-69590_SaveAssetinProject" Open the “SampleScene” scene Select any GameObject from the Hierarc... Read more
[iOS] 'Automatically add capabilites' doesn't work
Steps to reproduce: Open attached project (GameCenter-TestProject-master.zip) Switch to iOS Make sure 'Automatically add capabilitie... Read more
EditorAnalytics warning when installing code coverage package from disk
Steps to reproduce: 1. Start a new project 2. Clone the latest from the code coverage repo - so the unreleased version 1.2.6 [https:... Read more
Canceling an unsaved input actions window removes the "*" unsaved asset ...
Reproduction steps:1. Open the attached project “SaveSymbol”2. In the Project window double click the “Assets/New Controls.inputacti... Read more
The text does not lines up with the description box in Build Profiles wi...
Steps to reproduce:1. Create new Unity Project2. Open Build Profiles window3. Dock the Build Profiles window next to the Inspector o... Read more
Mouse.current.leftButton.isPressed value is incorrect when switching app...
Reproduction steps:1. Open the attached “InputSystemTest.zip“ project2. Ensure the “Windows, Mac, Linux“ Platform is selected in the... Read more
UI is rendered on the Camera with the UI excluded in the Culling Mask
How to reproduce:1. Open the user-attached project “TestEnviroCompass”2. Open the “SampleScene” scene3. Enter the Play mode4. Observ... Read more
[UI Toolkit][Android] Focusing TextField using a physical keyboard with ...
How to reproduce:1. Open the “IN_69694” project2. In the Build Settings make sure Android Platform is selected3. In the “Run Device”... Read more
[GameActivity][UI Toolkit][Android] Text field becomes multiline during ...
How to reproduce:1. Open the “IN_69695” project2. Open the “New UXML Template” asset3. Select the “TextField”4. In the Inspector mak... Read more
BadImageFormatException is being thrown after creating URP or HDRP Templ...
How to reproduce:1. Create a new project using a 2D (URP) (or any HDRP or URP) Template2. Observe the Console Expected result: No Er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS