Search Issue Tracker
[Linux] Crash on AddSubMenuToMenu when launching a Project with -debugAl...
Reproduction steps:1. Open the “Terminal” application2. Run {{sudo sysctl -w vm.max_map_count=5000000}} command3. Launch a Project w... Read more
UIToolkit SVG image tint color is not rendered correctly when AddToClass...
Reproduction steps:1. Open the attached “UIToolkitTransparencyIssue0.zip” project2. Open the “SampleScene”3. Enter the Play mode4. O... Read more
Agent velocity resets to 0 when calling NavMeshAgent.SetDestination() to...
Reproduction steps:1. Open the attached “SetDestinationRepro.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Check the... Read more
Blend Nodes half values are not optimized when generated half floating p...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “ShadowReceiverOpaqueDoubleSided.Shader... Read more
ShaderGraph's Object node's WorldBound property produces a wrong value w...
Steps to reproduce:1. Open the attached "Hopeful Dumpster Fire" project2. Open the "Assets/Scenes/SampleScene" scene3. Duplicate the... Read more
Editor hangs without stack trace when minimizing the Editor
Reproduction steps:1. Create and open a new Unity project2. Minimize the Unity Editor Expected result: The Unity Editor is minimized... Read more
CopyDepthPass RTHandle ignores dynamic scaling and breaks depth-based po...
How to reproduce:1. Open the user’s attached “CopyDepthPassBug.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. Enter... Read more
Cannot select spawned object in ARDemoScene
Synopsis Using the ARDemoScene from XRIT, tap does not select a spawned object. Sometimes the object highlights but does not become ... Read more
Editor Modes: Don't allow the editor to name the window based on the tab...
Steps to reproduce: ## Launch an MPPM player. (you can do this with an empty project with MPPM package)### You can use [https://gith... Read more
SpeedTree 9 - Preview is pink under very specific circumstances
Sometimes, the Mesh preview and the asset icon becomes pink (c.f {}MeshPreviewAndIconPink.png{}). So good and bad news: this problem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS