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[Android] Touchscreen Keyboard doesn't close/disappear when UI Toolkit T...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Select the “Text Field”, and observe the... Read more
Crash on in __pthread_kill when requesting an Addressable Asset without ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/boot.unity” Scene3. Enter the Play Mode4. Wait fo... Read more
Context menu should open on mouse down instead of mouse up on MacOS
Steps to reproduce: 1. Load a uxml document with some content in the UI Builder 2. Right mouse down on an item in the Hierarchy view... Read more
Cannot change Listview/TreeView selection with Right-Click mouse down
Steps to reproduce: 1. From the main menu, open the Window/UI Toolkit/Sample window. 2. Right click the "Tree View" item in the left... Read more
[WinArm][DX12] Crash in DrawBuffersCommon when docking windows
Steps to reproduce: 1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and cr... Read more
No depth output in Play Mode with Camera.Render when both SSAO and Depth...
Reproduction steps:1. Open the attached "repro_IN-69725" project2. Open the "SampleScene.unity"3. Make sure that the "Depth Capture"... Read more
[URP] Black screen in the Game view when using Blitter.BlitCameraTexture
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Scene_RedTest.unity" scene3. Observe the Game view Expecte... Read more
Layout elements are missing when the VFX Graph Window is docked horizont...
Reproduction steps:1. Open the attached “VFX.zip” project2. Open the “graph” asset from the Project Window3. Dock the “graph” Window... Read more
NavMesh.CalculatePath fails when the height of the Agent is lower than 1.9
How to reproduce:1. Open the “TestNavBugs“ project2. Open the “TestNavMinimal“ Scene3. Enter Play Mode4. On the Game view press the ... Read more
DropdownField throws “IndexOutOfRangeException” when a option with a spa...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter the Play Mode4. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS