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[URP] Objects are not visible in the Game view when Decal Features Rende...
How to reproduce:1. Open the attached project "DecalBugDepthPriming.zip"2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in... Read more
Crash on MergePrefabChanges when opening a specific project
Reproduction steps:1. Open the attached project “ReproProj” Expected result: The project is openedActual result: The Editor crashes ... Read more
Soft Shadows Quality is not affected when changing the Quality setting
How to reproduce:1. Open the user-attached project “GoudaToursUnity”2. Open the “AdditionalLightsDemoScene” scene3. Open the “URP Re... Read more
[Android] Some monitors display only 1/4 of the Player when built with U...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Float field height is 1px in the Visual Script Graph window
How to reproduce:1. Open the attached “VFXgraphValues.zip” project2. Open “New VFX.vfx” file3. Observe the “Rate” field at the top E... Read more
Crash on AudioClipPlayable::HandlePlayEvent when loading and instantiati...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/AssembleBase_always_addressable.unity“ scene3. Ope... Read more
Shader Graph with a Baked GI node flickers when Probe Volumes and TAA ar...
How to reproduce:1. Open the user-attached project “Bug Report”2. Open the “SampleScene” scene3. Make sure the TAA is enabled on the... Read more
Navigating ListView with keyboard opens the wrong Elements
How to reproduce:1. Open the attached "ListNavigation.zip" Project2. Open "SampleScene" Scene (Assets -> Scenes -> SampleScene... Read more
Terrain surface has holes when its height is increased significantly
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“3. Observe the Game View Expected r... Read more
HD RP Shader Graph with a Baked GI node flickers when Probe Volumes and ...
How to reproduce:1. Open the “VolumeProbeBakedGiNodeTAAIssue” project2. Open the “SampleScene”3. Make sure to rebake the lighting (W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS