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DeclareDepthTexture.hlsl is different between Unity versions when they a...
How to reproduce:1. Create and open a new URP project2. Open Packages/Universal RP/Shader Library/DeclareDepthTexture.hlsl Expected ... Read more
Order handles are missing when using UnityEvents
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Rachidia“ scene3. Select the “InteractionTrigger” GameObjec... Read more
[Android][Graphics] The screen is flickering or the Player crashes after...
Steps to reproduce:1. Open the attached “1794047_PauseResume” project2. Disable Auto Graphics API in Project Settings → Player→ Othe... Read more
The Editor freezes on the "Reload Script Assemblies" window when enterin...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
Terrain Data Asset has nested "SplatAlpha 1" Assets when it does not hav...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, expand “Assets/Terrain” Asset3. Observe the nest... Read more
Reorderable ListView item's handles with a "display-none" class become v...
How to reproduce:1. Open the user’s attached “UIToolkitTest.zip” project2. In the Hierarchy window, select “Test Component” GameObje... Read more
Nested PropertyDrawer doesn't work when there's both an Attribute drawer...
How to reproduce:1. Open the user’s attached “DrawerTests.zip” project2. In the Project window, select “TestObject”3. Observe the “C... Read more
Crash on Undo_CUSTOM_AddComponent when selecting a Prefab in the Project...
Reproduction steps:1. Open the attached “repro-project“2. Select “Ignore“ in the “Enter Safe Mode?“ pop-up3. In the Project window n... Read more
[WebGL] Video stutters when played on iOS
How to reproduce:1. Open the attached Project "video-player-bug-0"2. Build and Run the scene "Menu" to WebGL3. Access the build on a... Read more
[URP][RG][NRP][Metal] Console warnings are generated when using RenderGr...
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Hover over the black sphere4. Observe the console win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS