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Clear Dynamic Data On Build does not clear data after a clean build when...
How to reproduce:1. Open the attached project "IN-130388"2. In the Build Profiles window (File → Build Profiles) select a platform (... Read more
Search results that don't have "Add Element" option in the contextual me...
How to reproduce:1. Create a new Unity project2. Press "Ctrl + K"/"Command + K" to open the Search window3. Click "Toggle Saved Sear... Read more
UI Builder Elements are immediately shown when opening Search and Select...
Steps to reproduce: Create a 3D URP Project Open the Search Window (Ctrl+K) Enable the Inspector in the Search Window and select the... Read more
A tile from the wrong layer gets selected in the Tile Palette when an As...
How to reproduce:1. Open the attached project “IN-131997”2. Open the “SampleScene”3. Import the “Tileset” Aseprite file into the pro... Read more
Transparent parts of a texture are rendered black when a model is loaded...
How to reproduce:1. Open the attached project “IN-132337“2. Build and run the project for web3. Press the “IMPORT” button and select... Read more
Particle geometry is inverted, billboard is not lit, not receiving shado...
Steps to reproduce: Open the ParticleSystemScene scene Enter Play Mode Drag PS - InvertedGeometry GO downward toward the plane Bug1:... Read more
Menu bar list orders change when Domain Reload is performed
How to reproduce:1. Create a new project2. In the menu bar, observe the 'Component > Mesh' sub-list order3. In the Project window... Read more
A second Separation Line appears when opening the Theme Dropdown Menu in...
Steps to reproduce: Open any Project Create a UI Document UXML Asset in the Project Browser and select it In the Inspector scroll do... Read more
Unity Hub Module icons wrap poorly when they occupy two rows
Steps to reproduce: Open Unity Hub Go to the Installs tab Next to any version, click on Manage > Add modules Install as many modu... Read more
Japanese glyphs are missing when text is overflown
How to reproduce:1. Open the ‘GlyphTest.zip' project2. In Toolbar section, select the ‘Test’ tab3. Select 'Show Glyph Test Window (U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS