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Reflection Probe Gizmo disappears when selecting nested prefabs
Reproduction steps:1. Open the attached “ReflectionProbeGizmoIssue 2“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. S... Read more
Analytics-related methods are called when the analytics module is disabl...
Reproduction steps:1. Open the attached project "ReproProject"2. Access the Profiler Window via the menu: Window > Analysis > ... Read more
[URP][Comp] SetGlobalTexture alpha channel is 1 when observing the Game ...
How to reproduce:1. Open the attached project “URP Feature Examples.zip“2. Open the “Assets/Samples/Universal RP/14.0.9/Custom Sampl... Read more
Player hangs when re-focusing the Player window after switching to a win...
How to reproduce:1. Open the attached project “FocusBug.zip“2. Build and Run (File > Build And Run)3. While the Player window is ... Read more
Property Attributes don't affect regular fields when "ApplyToCollection"...
Steps to reproduce:1. Open the “CollectionAttributesBug.zip” project2. Open the "SampleScene"3. Open the "ReadOnlyAttribute” script ... Read more
Calling SetBoneTransforms throws a "NullReferenceException" error when t...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Create a new 2D Triangle GameOb... Read more
"SaveGameStateToFileTask()" throws Assertion errors on changing the Game...
How to reproduce:1. Open the user-attached project “Test”2. Open the “Main Scene” scene and enter the Play Mode3. Click one time in ... Read more
[DX12] Exclusive Full Screen mode Player window sometimes doesn't restor...
Reproduction steps:1. Open the attached “Repro.zip“ project2. Build And Run3. Click the “Exclusive Fullscreen” button4. Press Alt+Ta... Read more
Updates for packages are not displayed when viewed in the Package Manage...
How to reproduce:1. Open the “PackmanUpdates“ project2. Open the Package Manager (Window > Package Manager)3. Open the “In Projec... Read more
[UI Builder] Double-clicking an element name in the hierarchy causes a r...
Steps to reproduce: 1. Open UI Builder. Add some elements 2. Double click an element in the hierarchy. 3. Click another element to c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS