Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
In Progress in 6000.2.X
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b12
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-67373
Regression
No
[DX12] Exclusive Full Screen mode Player window sometimes doesn't restore correctly after using Alt+Tab
Reproduction steps:
1. Open the attached “Repro.zip“ project
2. Build And Run
3. Click the “Exclusive Fullscreen” button
4. Press Alt+Tab to minimise the Player window
5. Click on the app from the taskbar or Alt+Tab again
6. Repeat 4-5 steps 20-30 times and observe the screen
Expected result: Player window goes back into Exclusive Full Screen mode
Actual result: Player window gets stuck top-left of the screen and doesn't go back to Exclusive Full Screen mode
Reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1, 6000.0.0b12
Reproduced on: Windows 11 Pro
Not reproduced on: macOS Sonoma 14.3.1 (Intel)
Notes:
- Issue is not reproducible with Direct3D11 and Vulkan Graphics APIs
- Reporter noted that the issue reproduces on Windows 10 as well
- More information about the tested machines is in the internal comments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Add comment