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"Failed to read a chunk of type: Cell. Skipping the chunk" error is thro...
How to reproduce:1. Open Aseprite2. Create a Sprite and change the Z-index in any Cell3. Create and open a new Unity Project4. Impor... Read more
GameObject does not get assigned a Parent when Instantiated in Edit Mode
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “<path>/BasicDemo” Scene3. In the Building Loader window... Read more
PointerEventData.clickCount value is always 1 less than it should be in ...
Reproduction steps:1. Open the attached “repro_IN-72839“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Enter the Play Mode... Read more
The selected GameObject in the Object Picker window is opened in the Ins...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that Object Selector (Edit > Preference > Search > S... Read more
Material Surface Type is not set to the pre-set value in ShaderGraph whe...
Reproduction steps:1. Open the “ReproProject“ project2. Create a new Material (Assets > Create > Material)3. Select the “Asset... Read more
Crash on GfxDeviceD3D12Base::SetRayTracingShaderResources when changing ...
How to reproduce:1. Open the “IN-72369_repro“ project2. Open the “NewTest“ scene3. Select Game view and change to a different Lookin... Read more
Duplicates of the previously outgoing transitions are created in the Ani...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/AnimatorController“ AnimatorController with a text editor a... Read more
Decal count causes assert when it goes over the max light limit
[https://forum.unity.com/threads/argumentexception-when-rendering-lots-of-runtime-lights-w-o-shadows.1462619/#post-9737638] Read more
Crash on core::StringStorageDefault<char>::assign when opening a project
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.26f1, 2... Read more
URP Asset cannot be assigned to “Default Render Pipeline” property
How to reproduce:1. Open the “URPAssetIssue“ project2. Open the Project Settings window (Edit > Project Settings)3. Select the Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS