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Mathf.Floor produces inconsistent results when processing Physics.Raycas...
How to reproduce:1. Open the “MathTest“ project2. Open the “SampleScene”3. Enter Play Mode4. Hover over the top-right of the “Plane”... Read more
[VisionOS] Certain number of cubes cause FPS to drop on Vision Pro
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
[URP][RG] "Invalid version: 20" with the URP Cockpit sample
Steps to reproduce: 1. Compile and start latest Unity version (Trunk). 2. Download the URP sample project and open the Cockpit scene... Read more
Crash on CheckGameObjectsAndAddMissingRequiredComponents when opening a ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Editor Expected result: The Editor does not crashActual resul... Read more
[Metal] Constant buffer state is invalid error is thrown when HDRP Water...
Steps to reproduce: 1. Open the attached project named "HDRP_Metal_Issue" 2. Open the Pool Scene 3. Enter Play mode 4. Observe the C... Read more
Batch Mode and Cloud Build get stuck at 'Scanning for ADB Devices' when ...
Reproduction steps:1. Open the “run_cloud_build_batch.sh" with an IDE (e.g.: TextEdit or Visual Studio)2. change the “export PROJECT... Read more
"Z" value of ScriptableObject is set to a random number in the Inspector...
How to reproduce:1. Open the user-attached project “My projectdsdsddf”2. Right-click in the Project window, Create → ScriptableObjec... Read more
HDRP LightLateUpdate allocates every frame for each light in the scene w...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Open the Profiler window (Window >... Read more
[Render Graph Viewer] NullReferenceException when opening the project an...
Steps to reproduce: 1. Download attached project and open in Unity 2. Observe the error in the Console: NullReferenceException: Obje... Read more
[IL2CPP] Custom attribute on delegate return value not present in IL2CPP...
Can find the custom attribute on the return parameter of the delegate fine in Editor, but not in IL2CPP builds (tested Windows x64).... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS