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[XR][Android] Player crashes when ARSession.Reset() is called after ARSe...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure that “Google Play Services for AR” app is installed on the d... Read more
[Android] The warning "Internal: JobTempAlloc has allocations that are m...
Reproduction steps:1. Open the attached project “Reproject”2. Switch Platform for Android (menu: File > Build Settings)3. Build a... Read more
[tvOS] Making any UnityWebRequest request on an AppleTV crashes the app ...
Steps to reproduce: Open attached project (uwr-crash-test.zip) Switch target to Apple TV Make a build and run on device with an olde... Read more
RectangleContainsScreenPoint returns false for some points even when the...
Reproduction steps:1. Open the attached "New Unity Project" project2. Open the "Assets/main" scene3. Enter the Play Mode4. Observe t... Read more
[HDRP wizard] - Wrong icon used
{}Issue{}: An old icon is in used in the wizard. (potentially more as I don't know how to get into the different available states) !... Read more
Invalid AABB inAABB errors still happening in some projects
[https://forum.unity.com/threads/reflection-probes-giving-out-invalid-aabb-inaabb-on-lts-2022-3-21f.1558259/] Read more
[iOS] Stacked camera does not render when using post effects
How to reproduce:1. Download and open the attached project2. Change the target platform to iOS3. Enter Play mode4. Observe the Game ... Read more
[PolySpatial] Emission property doesn't work when color is a HDR color
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
TextField cannot be edited in an extended Editor window when double-clic...
How to reproduce:1. Open the “UIR2022.3.24“ project2. Open the “UIRTest” window (Window > UI Toolkit > UIRTest)3. Double-click... Read more
[VisionOS] visionos build do not add plugin or frameworks
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS