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[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize Play... Read more
Active profile not found in build window data source when creating new p...
Steps to reproduce: 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile Actual ... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
Steps to reproduce: 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize Playe... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Color Gamut value should be cha...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize Player... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
Steps to reproduce: 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Add player... Read more
[Player Settings] [Common] [Rendering] - Auto Graphics API should be cha...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [WebGL] [Rendering] - Texture Compression Format shoul...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Change Tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS