Search Issue Tracker
Fixed in 6000.0.23f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.0b16
6000.1.0a7
Issue ID
UUM-70175
Regression
No
[Player Settings] [Common] [Rendering] - Auto Graphics API should be changed per profile and not globally
Steps to reproduce:
1. Open File > Build Profiles
2. Create a build profile and add a player settings to it (press Customize Player Settings)
3. Change Auto Graphics API under Other Settings > Rendering
Actual results: Changing the Auto Graphics API is changing the value in Project Settings' player settings as well and vice-versa.
Expected results: Changing the Auto Graphics API shouldn't change globally
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment