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Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more
Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Level 1.unity“ scene3. Observe the crash Reproduci... Read more
The Editor hangs when opening a project that uses local packages and Ver...
How to reproduce:1. Open the “IN-74168_repro“ project2. Navigate to Edit → Project Settings → Version Control3. Set up Perforce4. Cl... Read more
Realtime HDRP Area Light is culled when Camera Frustrum is outside the l...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/AreaLightIssue/AreaLightIssue“ scene3. Select the “Area Lig... Read more
The characters of the bottom option in the Scene View Debug Draw Mode dr...
Steps to reproduce: 1. Open any project 2. In Scene View controls click the arrow to the right of the Debug icon 3. Observe the last... Read more
GraphicsBuffer write breaks when Play Mode is set to Play Maximized
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Dev” Scene3. In the Game View, make sure the Pl... Read more
Graph and Camera options for Render Graph Viewer disappear after maximis...
Steps to reproduce: 1. Create an HDRP template project 2. Open the Render Graph Viewer window via Window-> Analysis -> Render ... Read more
Rendering Debugger currently selected Menu changes when entering Play Mo...
Steps to reproduce: 1. Open an HDRP Project 2. Navigate to Window > Analysis > Rendering Debugger 3. Select Lighting in the Me... Read more
Shader errors are thrown when using Baked GI Node within the Shader Graph
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Test.shadergraph” Shader Graph editor3. Observe the ... Read more
Text breaks onto a new line when using Chinese characters and Font Style...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS