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[VFXG] The input fields have overflowed their container due changing lab...
Steps to reproduce: 1. Create Random Selector Weighted node 2. Select it 3. In the Inspector, click Clamp Weight 4. Click Clamp Weig... Read more
Cookie looks corrupt in editor when Android is current target platform
Steps to reproduce: 1. Open attached repro project 2. Change the platform to Android in build profiles 3. Open the SampleScene Actua... Read more
Undefined symbol errors appear when building Xcode project using BuildPi...
How to reproduce:1. Download and open the attached project2. In the Editor toolbar, press "TestBuilds" > "iOS - LocalDev"3. Open ... Read more
Building a Player fails when using special characters in “Product Name” ...
How to reproduce:1. Open the “ProjectNameSpecialCharactersBuildIssue“ project2. Open the “SampleScene”3. Build the project Expected ... Read more
[VFXG] Changing any property with multiple VFX selected resets exposed p...
Steps to reproduce: 1. Import the attached package 2. Open Test Scene 3. Select any column of VFXs in the Scene (multi selection is ... Read more
[iOS] Unable to select streaming apps when using broadcasting on iOS device
Steps to reproduce: 1. Open the "ReplayKit" project 2. Go to File > Build Profiles and select iOS Profile 3. Build the "broadcast... Read more
[iOS] Specular lightning is inconsistent when using iOS
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the brightness of the spheres in the Play vie... Read more
TransformAccessArray.Add behaves differently when the argument is null a...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play Mode4. Obse... Read more
[iOS] App crashes when trying to use WebCamTexture depth data on back tr...
Steps to reproduce:1. Open the "WebCam" project2. Go to File > Build Profiles and select iOS Profile3. Build an Run to the device... Read more
[Mobile] Only second base Camera out of two base Cameras with priority 1...
How to reproduce:1. Open the “IN_73547” project2. In the Build Settings make sure the Android Platform is selected3. In the “Run Dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS