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Won't Fix

Won't Fix in 6000.5.X

Votes

0

Found in

2021.3.37f1

6000.0.37f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-70588

Regression

No

[iOS] Specular lightning is inconsistent when using iOS

Metal

-

How to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Observe the brightness of the spheres in the Play view
4. Build and deploy the project for iOS
5. Observe the brightness of the spheres in the device

Expected outcome: The brightness of the spheres do not differ between editor and iOS devices
Actual outcome: The brightness of the spheres differ between editor and iOS devices (slightly darker on iOS devices)

Reproduced with: 2021.3.37f1, 2022.3.25f2, 2023.2.19f1, 2023.3.0b10, 6000.0.0b16
Reproduced with: iPad 6th gen (iOS 17.2)
Could not reproduce with: iPhone 12 Pro (iOS 14.4.1), iPhone 13 Pro (iOS 16.6.1)

On the attached project the main light specular appears darker on my iPad Pro 12.9 2nd gen, while on editor and on my iPhone X appears as expected.
You can see the difference on the images attached (the 4:3 being from the iPad).

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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