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Directional lights are cut off by a sharp edge when passing behind a vol...
How to reproduce:1. Open the attached "volumetric_clouds_issue" project2. Open the "OutdoorsScene" and enter Play mode3. Select the ... Read more
Directional lights flicker when placed at the edge of a volumetric cloud
How to reproduce:1. Open the attached "flickering_clouds_issue" project2. Open the "OutdoorsScene" and enter Play mode3. Select the ... Read more
Skinned Mesh Renderer component's Mesh selection stops responding when a...
How to reproduce:1. Open the “Issue IN-72928” project2. Open the “SampleScene”3. Add a new GameObject to the Hierarchy4. In the Insp... Read more
The percent sign display format is wrong when displaying percentages for...
How to reproduce:1. Open the ”PercentPositiveSignBug.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Conso... Read more
[Linux] Crash on GUIView::ProcessInputEvent when editing a GameObject/VF...
Reproduction steps:1. Create a new Unity project in Linux2. Edit Editor Layout3. Save Editor Layout USING THE ENTER KEY, NOT THE MOU... Read more
RenderParam.renderPriority is ignored when rendering Mesh with Graphics....
Reproduction steps:1. Open the attached “Bug.zip” project2. Open the “SampleScene” scene3. Open the Frame Debugger Window (Window &g... Read more
Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
Reproduction steps:1. Open the attached “unity-secondary-texture-bug.zip” project2. Open the “SampleScene” scene3. Observe the Scene... Read more
Changes to the Terrain Prefab are reflected on the unrelated Terrain Gam...
How to reproduce:1. Create a new project2. Open the “SampleScene”3. Add the Terrain GameObject to the Hierarchy (3D Object → Terrain... Read more
Data is not serialized correctly on time when OnValidate is used to retr...
How to reproduce:1. Open the “ScriptableSaveBug.zip“ project2. Observe the Console Expected result: The serialized data value is the... Read more
The mouse cursor is positioned in the center when Cursor.LockState is se...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Move the mous... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS