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Fixed in 6000.0.3f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.37f1
2022.3.24f1
2023.2.19f1
6000.0.0b15
6000.1.0a7
6000.2.0a1
Issue ID
UUM-70627
Regression
No
Skinned Mesh Renderer component's Mesh selection stops responding when a Mesh with BlendShapes setting is selected
How to reproduce:
1. Open the “Issue IN-72928” project
2. Open the “SampleScene”
3. Add a new GameObject to the Hierarchy
4. In the Inspector, add a Skinned Mesh Renderer component to the newly added GameObject
5. Open the Mesh selection window in the Skinned Mesh Renderer component
6. Double-click on the "Sphere" Mesh
7. Check if the selected “Sphere” Mesh has BlendShapes setting in the Skinned Mesh Renderer component, if not select another “Sphere” Mesh
8. Open the Mesh selection window in the Skinned Mesh Renderer component
9. Select any Mesh
10. Repeat the step 9
Expected result: The GameObject's selected Meshes are changing and visible in the Scene View. The selection also reflected in the Mesh field in the Skinned Mesh Renderer component
Actual result: The GameObject's Mesh does not change, and the selected Mesh is not reflected in the Mesh field in the Skinned Mesh Renderer component
Reproducible in: 2021.3.37f1, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note: In rare cases, the reproduction might be inconsistent, but after repeating the reproduction steps, the bug starts occurring
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