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UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable...
Reproduction steps:1. Open the “VolumeManagerError.zip” Project2. Open the “VolumeManagerError” Scene3. In the Hierarchy window, sel... Read more
Hinge Joint transforms are reset when toggling the "useMotor" property
Reproduction steps:1. Open the attached “JointTest.zip” Project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the “S”... Read more
UI Builder Text field leaves the first letter and the cursor jumps over ...
Reproduction steps:1. Open the attached “IN-72875.zip” Project2. Navigate to the UI Builder Window (Window > UI Toolkit > UI B... Read more
Motion Vector texture reports incorrect Mesh data when Mesh is coming fr...
Reproduction steps:1. Open the attached “MBlurIssue.zip” Project2. Open the “Scenes/SampleScene” scene3. Enter the Play mode4. Obser... Read more
[macOS] Display flickers with bright colors when built Player uses 2 or ...
Reproduction steps:1. Open the attached project “MultiDisplayTest” on a machine with 2 or more connected displays2. Open the “Assets... Read more
Serialized field is indented too much in the Inspector when CustomEditor...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
MaterialPropertyBlocks' allocated memory is displayed under "Unknown" wh...
How to reproduce:1. Open the attached “memoryprofiler_issue“ project2. Open the Build Settings (File → Build Settings) and ensure “D... Read more
The third and later list elements are displayed incorrectly when they ar...
How to reproduce:1. Open the “sample.zip” project.2. Select the “Assets/Sample Project/Data/Sample Scriptable Object.asset” Asset in... Read more
Script error is thrown when using a method named Update with parameters ...
How to reproduce:1. Open the “UGS++“ project2. Enter the Play Mode3. Observe the Console window Expected result: No error is thrown ... Read more
UI system does not register a MouseDownEvent event when clicking on the ...
How to reproduce:1. Open the “UIToolkitTextField“ project2. Enter the Play Mode3. In the Game view click on the “Text Field“ text4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS