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[URP][RG][Samples] URP RenderGraph Samples BlitWithMaterial does not work
Steps to reproduce: 1. Use latest trunk (6000.0.1f1+) 2. Open attached project (20240424_urp-1.zip), open SampleScene OR create a ne... Read more
Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering P...
Reproduction steps:1. Download and extract the Dynamixel SDK to a preferred location on your device2. Open the attached “repro-proje... Read more
NullReferenceException is thrown when changing the Inspector preview sel...
How to reproduce:1. Open the “PreviewSelector.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject4. Click on “TestP... Read more
The build size is larger when Models have Animation Type set to Generic
Reproduction steps: 1. Open the attached “ModelImporterIssue” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the ... Read more
Error "ArgumentException: Both 'ok' and 'cancel' strings are null or emp...
Steps to reproduce: Open any Project Open UI Builder (Window > UI Toolkit > UI Builder) Drag 2 Elements from the Standard Libr... Read more
"SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed...
Reproduction steps:1. Open the attached “repro_IN-74679“ project2. Open the “/Assets/Scenes/SampleScene.unity“ Scene3. Check the mes... Read more
Size of ShadowCaster2D with Casting Source set to a Collider increases w...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
GameObjects with a material derived from a Custom Lighting Surface Shade...
How to reproduce:1. Open the “Deferred-Render-Target.zip“ project2. Open the “DeferredViewportBug“ Scene3. Open the Game View tab4. ... Read more
ArgumentOutOfRangeException when manipulating the Project Settings searc...
Reproduction steps:1. Open the attached “Repro“ project2. Open the Project Settings window (Edit > Project Settings)3. Open the “... Read more
[Linux] Touch freezes in Player when any mouse button is clicked
Reproduction:1. Open the attached “touch_bug_project”2. Click File > Build And Run3. In Player, touch the screen with your finger... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS