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TextMeshPro memory leak occurs when reloading the scene using Addressables
How to reproduce:1. Open “memoryLeak“ project2. Navigate to File → Build and Run3. In Player press space (keyboard)4. Navigate to Wi... Read more
Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visu...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/testgraph.vfx” Visual Effect Asset3. Add the Vector3 node i... Read more
[Android] Error "Blitter is already initialized" is present when Adaptiv...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
VFX Graph effect instance stops rendering when a second instance of the ...
Reproduction steps:1. Open the attached “IL2CPP_Crash.zip” Project2. Open the “VFXScene” scene (Assets > VFXGraphBug)3. Enter the... Read more
Animation Rigging Two-Bone IK gets offset when a Generic Rig Avatar is c...
Reproduction steps:1. Open the attached “AnimationRigRepro.zip” project2. Open the “SampleScene” scene3. Select “Woman” Prefab in th... Read more
Operations on the Color32 array are not reflected in WebGL Player when H...
Reproduction steps:1. Open the attached “WebCamTextureGetSetPixels32WithHDRTest.zip“ project2. Open the “SampleSceneHDR_Off” scene (... Read more
Rigidbody moves away from the original GameObject when Center of Mass is...
Reproduction steps:1. Open the attached “RB-Breaker.zip” project2. Open the “SampleScene” scene3. Open the Physics Debugger Window (... Read more
WebGL Player does not proceed beyond logo screen when "Target WebAssembl...
Reproduction steps:1. Open the attached “WebGLTest600000b15.zip“ project2. Ensure Web is the selected platform in the Build Settings... Read more
"NullReferenceException" error thrown in UnityEditor.ObjectListArea when...
Reproduction steps:1. Open the attached “repro_IN-75329“ project2. In the “Assets/FootSteps“ folder (use the left Project tab), pres... Read more
Pop-up to save unsaved changes does not appear when closing a custom edi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the TestWindow (Test > Test)3. In the TestWindow, press the but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS