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Slider value changes and the selected slider changes on a single key pre...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Enter Play Mode4. In the G... Read more
"NullReferenceException" error is thrown when building Addressables with...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Open the Addressables Groups wi... Read more
Closing the Lighting Window while Generating Lighting and having APVs in...
How to reproduce: Create a URP 3D sample Project Add an Adaptive Probe Volume to the Scene Enable Adaptive Probe Volumes in the RP A... Read more
[URP Sample][macOS] Unsupported Optix Denoiser is selected in Lighting S...
Steps to reproduce: Create a Universal 3D sample Project Navigate to Window > Rendering > Lighting Observe the selected Denois... Read more
Crash on Stack overflow when switching to a visionOS Build Profile
Reproduction steps:1. Create and open a new project2. Open the Build Profiles (File > Build Profiles)3. In the Build Profiles Win... Read more
Texture is lost when reconnecting SpriteColor Node in Fragment
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Open the “Assets/ShaderGraphs/S... Read more
InvalidOperationException is thrown and list elements can't be added whe...
Reproduction steps:1. Open the attached project2. Double-click the "Doc" asset from the Project window to open it in the UI Builder ... Read more
Warnings are thrown when entering play mode with standalone profiler open
Steps to reproduce: Create a new project Open the Standalone Profiler (Window > Analysis > Profiler (Standalone process)) Ente... Read more
"Ctrl+C" and "Ctrl+V" keyboard inputs are not registered in Player when ...
How to reproduce:1. Open the “WebGl_input“ project2. Select File → Build and Run3. In Player, press “Ctrl+V“ and “Ctrl+C“4. Repeat s... Read more
The baked lightmap does not show up in the Player when the lightmap is p...
How to reproduce:1. Open the “BakeLightBug“ project2. Open the “Assets > Scenes > Scene2“3. Enter the Play Mode4. Press the sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS