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The Property's reference does not default to "_MainTex" when creating a ...
Reproduction steps:1. Open the “IN-73972.zip” Project2. Open the “MainTex” Shader in Assets > Shaders3. Create a new Texture2D Pr... Read more
The "--additional-libraries" argument is ignored when building projects ...
How to reproduce:1. Open the attached “IL2CPP_additional_libraries_issue“ project2. Open the “ProjectSettings.asset” file (IL2CPP_ad... Read more
Matching Selectors list not updating correctly with element's pseudo-sta...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4. O... Read more
[Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(E...
Reproduction steps:1. Open the attached “URP_Sample” project2. Build and run the Player (File > Build And Run)3. Let the Player r... Read more
The primitive object of type Cube GameObject is hexagonal and elongated ...
How to reproduce:1. Open the “ReproProject“ project2. Open the “TestScene“3. Drag and Drop the “LaserShooter.prefab“ to the Hierarch... Read more
Profiler does not profile after building the Project with Autoconnect Pr...
How to reproduce:1. Create a new Project2. Open Build Profiles Window (File -> Build Profiles)3. Build and Run the Project with D... Read more
Editor slows down when selecting a script with the [HideInInspector] att...
Reproduction steps:1. Open the attached "UIElementBindingSlowdown" project2. Open "Assets/Scenes/SampleScene" scene3. Enter the Play... Read more
[XR] Custom Pass not working as intended with Single Pass Instanced when...
Steps to reproduce:1. Open the attached user's project "CustomPassXR.zip"2. Connect Oculus link with Quest 2/33. Make sure OpenXR or... Read more
NullReferenceException floods the Console when Previewing Probe Adjustme...
How to reproduce: Create a URP 3D sample Project Add an Adaptive Probe Volume to the Scene Add a Probe Adjustment Volume to the Scen... Read more
Managed Reserved Memory is adding up every time when a custom asset is u...
How to reproduce:1. Open the “ReproProject“ project2. Click on the map icon on the top Toolbar3. Click on the “Edit map 'Map_01.scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS