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Editor crashes on DrvPresentBuffers when loading RenderDoc while using O...
How to reproduce:1. Make sure to download and setup RenderDoc 1.3.22. Open the “IN-75888_repro“ project3. Open the “SampleScene“4. R... Read more
Incorrect name under Window > Panel after project restart
Note: See pinned comment for resolution. Steps to reproduce: Create a new project. Either: Open the Test Runner window under Window ... Read more
[TMP] Crash when using fallback fonts created at runtime
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Enable the "Show chat" checkmark4... Read more
Paragraph formatting in the the HDRP Sample Scene Tutorials is missing
How to reproduce:1. Create a new 3D Sample Scene (HDRP) project2. Open the “SampleScene” scene3. In the toolbar click Tutorials → Sh... Read more
Test Runner "Open source code" navigates to the incorrect file or test
How to reproduce:1. Open the user-attached project “UIElements”2. Open the Test Runner window (Window → General → Test Runner)3. Ope... Read more
Physics.IgnoreCollision() function is not applied when toggling the Game...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Enter the Play Mode4. Select the “G... Read more
Rich Text color tag does not apply when color is set by name
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
The caret (text cursor) symbol does not move one word when the "Option" ...
How to reproduce:1. Create and open a new project2. Click on any text field within the Editor3. Type anything (ideally more than 3 w... Read more
Vertical mapping of most characters is incorrect when using a Texture on...
How to reproduce:1. Open the “TextMeshProBugs.zip“2. Open the “TestUvMapping Vertical MatchAspect“ Scene3. Observe the Scene view Ex... Read more
Crash on Animator_CUSTOM_SetFloatString when a Float parameter for an An...
How to reproduce:1. Open the “PlayableGraphCrash.zip“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Crash Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS