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Fixed
Fixed in 6000.0.7f1
Votes
1
Found in
6000.0.2f1
Issue ID
UUM-72127
Regression
Yes
Physics.IgnoreCollision() function is not applied when toggling the GameObject.SetActive()
How to reproduce:
1. Open the user-attached project “My project”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Select the “Gun” GameObject in the Hierarchy
5. In the Inspector, under the “Shoot Bullet (Script)” toggle the “Toggle Game Object” checkbox
6. Observe the collision in the scene
Expected results: The collisions in the scene are the same before and after toggling the variable
Actual results: The collisions in the scene are different depending on whether the checkbox is checked or not
Reproducible with: 2023.3.0a19, 6000.0.2f1
Not reproducible with: 2021.3.38f1, 2022.3.29f1, 2023.3.0a18
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Note:
-In 2023.3.0a19 the Physics.IgnoreCollision() is not working at all
-Also reproducible in Player
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