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[Backport] [Backport] [PackageManager] Editor crashes when canceling pac...
[PackageManager] Editor crashes when canceling package installation Steps to reproduce:1. Create new project2. Open package Manager ... Read more
[HDRP] Emission Input variables do not have any effect when animated
How to reproduce:1. Open the attached "1328108_Repro" project2. Open the "Test" Scene3. Open the Animation window (Window->Animat... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Bug Reports are still sent when cancelling in the Upload stage of Form S...
Steps to reproduce: Open the Bug Reporter Pass Validation in all fields so submitting is possible Submit the Report and wait for it ... Read more
"GardenDraft_LightingSettings" Asset is included in the URP Sample Template
How to reproduce:1. Create a new 3D URP Sample project2. In the Project window, go to Assets -> Scenes -> Garden -> Setting... Read more
[TMP] "Open Reference" links to wrong/outdated package
Steps to reproduce: Create a new project. Hierarchy > UI > Text - TextMeshPro. Install TMP Essentials when prompted. View this... Read more
TroubleShooter Title graphic is indicated as clickable, but upon clickin...
Steps to reproduce:1. Open Troubleshooter2. Hover mouse over "UNITY TROUBLESHOOTER" in the top left3. Observe cursor change to littl... Read more
[URP] Lighting effects leak through walls when playing the Build
Reproduction steps:1. Open the attached “BugRepro” project2. Build and Run the project (File > Build And Run)3. Go to the locatio... Read more
[2D][Sprite Shape] BakeCollider requires GC every frame even when there ...
[2D][Sprite Shape] BakeCollider requires GC every frame even when there are no changes in SpriteShape Repro steps:1. Create new 2D p... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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