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ObjectDisposedException is thrown when resetting the ScriptableObject As...
How to reproduce:1. Open the user-attached project “Test2021”2. Open the “New My So” Scriptable Object Asset in the Inspector3. In t... Read more
Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied ...
Reproduction steps:1. Open the attached "repro_IN-77229" project2. In the "Assets" folder, select the "Circle.png" and press the "Op... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce:1. Open the “DeepColliders“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game view Expected... Read more
“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...
How to reproduce:1. Open the “Report“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console window Expected r... Read more
The Burst converted value differs from the value of the non-Burst conver...
How to reproduce:1. Open the “BurstConversion“ project2. Open the “SampleScene“3. Enter the Play Mode4. Open the “Test“ GameObject i... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce:1. Open the “AnalyzerUnityTest“ project2. Open the “SampleScene“3. Enter the Play Mode4. Exit the Play Mode5. Navig... Read more
[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...
How to reproduce:1. Open the “URP 6“ project2. Open the “myscene“3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Volumes“4... Read more
The light leaks through the GameObjects in the Player when the Spot Ligh...
How to reproduce:1. Open the “Repro_Light_Project“2. Open the “Indoor_Level“ scene3. Open the “H_Lamp_Flickering_1” Prefab to edit i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor