Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.15
Issue ID
BUR-2691
Regression
No
The Burst converted value differs from the value of the non-Burst conversion when converting the value from a float to a double
How to reproduce:
1. Open the “BurstConversion“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Open the “Test“ GameObject in the Inspector
5. Observe the values of the “With Burst” and the “Without Burst“ properties
Expected result: There is no difference between the values of the “With Burst” and the “Without Burst“ properties
Actual result: The “With Burst“ property value is higher than the “Without Burst“ property value
Reproducible with: 1.8.14 (2021.3.38f1, 2022.3.30f1), 1.8.15 (2021.3.38f1, 2022.3.30f1, 6000.0.4f1)
Reproducible on: macOS 13.5.2 (Intel), Windows 11 (User's)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
The difference is due to the Mono Runtime handling intermediate floating point calculations differently, as opposed to Burst or .NET Core, whose values are more precise.