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Wrong interpolation result when using SmoothStepFloat.Interpolate
How to reproduce:1. Open the attached “IN-133098” project2. Open the “Scene” scene3. Enter Play mode4. Observe the Console window Ac... Read more
Sprite is rendered incorrectly in Web Build when it is set as a Splash I...
How to reproduce:1. Open the attached “IN-132577“ project2. Build and run with Web Build Profile3. Observe the Player Actual result:... Read more
Render Pipeline Converter menu can be opened when SRP core is installed ...
How to reproduce:1. Open the attached “IN-130754“ project2. Open the Rendering Window selection menu (Window > Rendering)3. Obser... Read more
Cinemachine Camera with Position Composer causes visual jitter when foll...
How to reproduce:1. Open the attached "IN-127579_CinemachineTest.zip" project2. Open the "SampleScene"3. Enter Game view and maximiz... Read more
Errors thrown in console when entering Play mode if an object with an Au...
How to reproduce:1. Open the attached "IN-133251_AudioFilterWarn.zip" project2. Open the "SampleScene"3. In the Hierarchy, select "A... Read more
Project-wide Input Actions are not auto-saved when closing the Project S...
How to reproduce:1. Create a new project2. Install the Input System package3. Create a new Input Actions asset4. Select the created ... Read more
[Linux] UI Builder panels become non-resizable when width is narrowed an...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
UI Toolkit elements do not get triggered when pressing Space or Numpad E...
How to reproduce:1. Open the attached "IN-132477_BUG-limited-submit-keys.zip" project2. Open the "SampleScene"3. Enter Play mode4. C... Read more
Material renders differently than Shader Graph Preview when Fullscreen B...
Reproduction steps:1. Create a new Universal 3D template project2. Create > Shader Graph > From Template…3. Select “Fullscreen... Read more
[MacEditor] Characters cannot be deleted when pressing delete button in ...
How to reproduce:1. Open the “IN-128774.zip“ project2. Navigate to “File → Build Profiles”3. Click “Build”4. In the pop-up “Save As“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS