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Localization addressable labels are applied to the asset parent folder w...
How to reproduce:1. Open the user’s attached “Bug localization addressable labels.zip” project2. Open the “Addressables Groups” wind... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps:1. Open the user’s attached project.2. Go to Window > Asset Management > Adressables > Groups3. Select a... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce:1. Open the attached project "Case_1208938"2. Navigate to Windows-> Asset Management and open the Addressable ... Read more
"NullReferenceException" error when loading an addressables Scene in Player
Reproduction steps:1. Make sure that the “AddressableSceneBug“ folder in the “C:\Users\[user]\AppData\LocalLow\Unity\DefaultCompany_... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps:1. Open "1193871" project2. Rebuild Addressables3. Enter Play mode Expected Result: Error log is thrown ("No Issu... Read more
[Addressables] Colliders of buttons are misplaced in AddressableAssetSet...
Colliders of buttons are misplaced in AddressableAssetSettings window, button icons are not clickable, user have to click on text St... Read more
No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...
How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
Exception thrown when using AddressablesAssetPostProcessor.OnPostProcess...
We added AddressablesAssetPostProcessor.OnPostProcess.Register to the localization package: {code:java}[InitializeOnLoad]class Local... Read more
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