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Locales are not loaded when they are built in an Addressables Bundle
Reproduction steps: 1. Open the attached “Project” project 2. Open the “Assets/Scenes/LocaleSelector.unity” Scene 3. Enter the Pl... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Observe the Console Expected result: Unity loads the ... Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce: 1. Open the attached project "Case_1208938" 2. Navigate to Windows-> Asset Management and open the Addressable w... Read more
[Android] A Significant spike in the performance occurs when loading a T...
Reproduction steps: 1. Open the attached “ASQWE” project 2. Open the Profiler Window (Window > Analysis Profiler) 3. In the Profiler... Read more
[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...
Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more
[Addressables] Colliders of buttons are misplaced in AddressableAssetSet...
Colliders of buttons are misplaced in AddressableAssetSettings window, button icons are not clickable, user have to click on text S... Read more
[Addressables] Tooltips are missing in AddressablesAssetSettings window
Tooltips are missing in AddressablesAssetSettings window Steps to Reproduce: 1. Create a new Project 2. Open Window > Package Mana... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce: 1. Open the user’s attached “My project (2).zip” project 2. Rename the “UI_IMG_SA_Square.png” file 3. Select “MySc... Read more
[Addressables] Bundle Naming Mode has a different mode selection when si...
Reproduction steps: 1. Open the user’s attached project. 2. Go to Window > Asset Management > Adressables > Groups 3. Select any ... Read more
All about bugs
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