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[PointCache] NullRefException when compiling an effect with a pCache wit...
Repro steps: 1. Create a new VFX 2. Add a Point Cache operator 3. Compile the graph 4. Null Ref errors appear in the console Notes:... Read more
VFX Gradients no longer support HDR values
Repro steps: 1. Create a VFX graph 2. Select the Color over Lifetime block in the output 3. Open the gradient and try setting any co... Read more
[Visual Effect Graph] ArgumentNullException is thrown on Converting "Blo...
On Converting "Block Subgraph" to "Subgraph" from second time onwards, ArgumentNullException is thrown in the Console, refer attache... Read more
[Visual Effect Graph] "Color Mapping Mode" dropdown overlaps "Mode" text...
Dropdown overlaps "Color Mapping Mode" text in Cube output node. Steps to repro: 1. Create a new project. 2. Windows > Package Mana... Read more
"InvalidCastException: Specified cast is not valid." error is thrown whe...
How to reproduce: 1. Open a new URP/HDRP project 2. Install "Visual Effect Graph" package in the Package Manager (Window -> Package ... Read more
[GPU] GPU-sorting and GPU events are broken
Repro steps: 1. Import the attached package. 2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many ... Read more
[Attributes] Cannot get source custom attributes
Repro steps: 1. Add a Set Custom Attribute block in initialize and a Get Custom Attribute node. 2. Select either and observe in the ... Read more
[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...
Reproduction: 1) Create a vfx asset 2) Create vfx game object in the scene 3) Assign the vfx asset Expected: The asset is assigned... Read more
[Visual Effect Graph] Editor crashes on opening VFX graph after deleting...
-Editor crashes on opening VFX graph on deleting property in Blackboard window after resetting the property. -Expanding/Shrinking Fl... Read more
[VFX Graph] "Add Angle.XYZ over Life" Block Checkbox goes outside of the...
"Add Angle Random from Curve (Constant per-particle)" Checkbox goes outside of the Block area when "Sample Mode" set to "Random Cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene