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[VCS] After working offline in Perforce, show UI for "p4 reconcile" or s...
Today if Perforce connection goes down, then by default no changes can be done, until user clicks "Work Offline" option. However aft... Read more
[VCS] Provide visual feedback between "Checked Out" and "Checked Out + M...
P4V does display actually modified assets in a different icon tint. Would be useful if Unity's VCS integration also showed "modified... Read more
[VCS] Request: VersionControl window could show which assets are checked...
Sometimes files do get checked out without actual changes happening to them.It would be good if VCS window could indicate which file... Read more
[VCS] VCS Window doesn't always group assets correctly with its appropri...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Import a couple of asset... Read more
Unable to launch Editor with Perforce connection when launching with Edi...
How to reproduce:1. Set up a Perforce Workspace with the Unity project inside it2. Try to open the project with command line "<Pa... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce:1. Create a new project in an empty local PlasticSCM repo2. Create a Prefab (or import an FBX model)3. In Version... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce:1. Download the provided "PreMerge" and "Master" projects2. Make a repository on GitHub3. Push the "Master" project... Read more
[Perforce] Sub Assets have non deterministic ordering
Reproduction steps:1. Download and extract the project in "case_1316556-UnityBugHunt.zip"2. Download P4V client from https://www.per... Read more
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the pa...
How to reproduce:1. Open the user's attached project2. Make sure that Version Control Mode is set as Perforce in the Project Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed