Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2020.1.0a17
2021.1
2021.2
2021.2.0a13
Issue ID
1333656
Regression
Yes
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the path is invalid when using Perforce as VCS
How to reproduce:
1. Open the user's attached project
2. Make sure that Version Control Mode is set as Perforce in the Project Settings
3. In the Menu bar, select Test and Test Delete Asset Invalid File or Test Delete Asset Invalid Path
Expected result: There are no errors
Actual result: ArgumentNullException appears
Reproducible with: 2020.1.0a17, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16
Not reproducible with: 2018.4.34f1, 2019.4.26f1, 2020.1.0a16
Note: This error does not occur when the Version Control Mode is set to "Visible Meta Files" or "Hidden Meta Files"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in: 2022.2.0a3
Resolution Note:
Fixed in: 2021.2.12f1
Resolution Note:
Fixed in: 2022.1.0b8
Resolution Note:
Fixed in: 2020.3.29f1