Search Issue Tracker
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps: 1. Open attached project 2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible ... Read more
[XR][Android][URP][Shader Graph] Shader graph shaders are not rendering ...
Shaders that are created using the Shader Graph do not render on Android when using instancing. Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps: 1. Open initial attached project "Water" 2. Build and run on Oculus Quest/Go Actual: Black screen appears after launc... Read more
[Oculus Quest][Oculus Go] XRDevice TrackingSpaceType is set to Stationar...
Repro steps: 1. Open QA attached project "repro_1183256" 2. Build and Run on Oculus Quest/Go The player head is correctly above gro... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps: 1. Open QA attached project "repro_1183721" 2. Build and run on Oculus Quest Actual: Reflection is rendered different... Read more
[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps: 1. Open the attached project folder ("2019.4.zip") 2. Make sure the Library folder is deleted 3. Open the "build... Read more
[GoogleVR][Android] Daydream/Cardboard builds fail with "error: resource...
1. Open empty Unity project and switch to Android platform 2. Go to PlayerSettings->XR Settings 3. Add Cardboard or Daydream to Vir... Read more
[Android] App crashes when loading animated mesh data from asset bundle
Repro steps: 1. Open attached project 2. Windows -> Asset Management -> Addressables -> Groups, in the window choose Build -> New Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard