Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b2
2020.1
Issue ID
1183721
Regression
No
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:
1. Open QA attached project "repro_1183721"
2. Build and run on Oculus Quest
Actual: Reflection is rendered differently per eye
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a14
Notes:
- Doesn't repro on Oculus Go
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2018.4.X):
These assets are not supported in versions later than the 2018 LTS release. Given that product's age and its support ending soon, we won't address this issue. Better, stereo-ready solutions are available in more modern versions of Unity; please try to use those.